![]() ![]() The bad news is that this is likely to be the last major update to TIM unless and until Keen raises or removes the 100kb size limit on in-game scripts. Interior Turrets and (non-Reloadable) Rocket Launchers cannot have item sorting tags because they have no conveyor ports for TIM to sort items through.Īdded complexity load level display on status Panels and in the terminal.Īdded 0.5s run interval throttle to prevent a "Run Timer Now" loop (which runs on every game tick) from interfering with Refinery and Assembler management. ![]() Debug Panels show the names of additional ships that TIM will operate on (according to DOCK tags, if any) and the Connector(s) at which they're docked.įixed bugs with the handling of weapons. TIM can now tell the difference between multiple grids of the same "ship" (linked via Rotor or Piston, for example) and the grids of separate "ships" (linked via Connectors). Improved detection and analysis of docked grids. This allows (for example) the docking of a ship and a station which each run TIM independently and have their own separate quota configuration Panels while docked the combined TIM system will be governed by the higher-priority quota settings, but while undocked they each go back to just using their own quota settings.Īdded support for detecting when the TIM script is upgraded from an earlier version so that existing tags can be automatically converted to their new syntaxes. Quota settings are applied to each item according to the priority of the quota Panel(s) on which it appears if it appears on multiple quota Panels with the same priority value, the highest of those values is applied. The tag syntax for quota Panels has therefore changed from "" to "" the priority number is now optional and, like inventory Panels, if no types are specified then all types will be displayed.Īdded support for the same item type on multiple quota Panels, which was previously disallowed. ![]() The tag syntax for inventory Panels has therefore changed from "" to "" if no types are specified, all items of all types will be displayed (which will be very long and should probably be combined with a vertical SPAN).Īdded support for displaying and configuring multiple item types on the same quota Panel. Tag rewriting is not supported for block groups, so check your debug Panel for tag errors.Īdded support for displaying multiple item types on the same inventory Panel. The tag syntax for auto-managed Refineries has changed from "" to "" to match Assemblers, and may likewise be filtered as in "".Īdded support for tags in block group names, which will apply to all blocks in the group which do not have their own name tag. TIM will now pass out smaller stacks of Ore to each Refinery and let them refine to completion rather than constantly shuffling stacks between Refineries this should increase efficiency by avoiding the pause after a stack is swapped out and before the Refinery notices its new Ore. The tag syntax for auto-managed Assemblers has therefore changed from "" to "", though you can still restrict what an Assembler may be used for, as in "". TIM can now manage production queues for Assemblers without the need to dedicate each Assembler to a specific item. TIM v1.6.0 is now available on the Steam Workshop.īefore upgrading, please re-read the User's Guide sections on Inventory Panels, Quota Panels, and Refinery and Assembler Management all of these features have received significant changes from the last version, and you'll have to use slightly different tags than before, but that's all detailed in the updated User's Guide. ![]()
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